FEAR Blog

Interactive Graphics blog.

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Animatic

My partner was in a coma for two weeks due to meningitis when he was 16. for half a week he was in and out of consciousness and this is what he saw in those semi lucid moments.

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This is it using the projector and was supposed to be showing me controlling it, but it was a smidge dark… But that’s me to the left with the Korg!

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This time it’s AWFUL quality. I’ll upload again tomorrow when I haven’t hit all my limits :)

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Also,

I should add that the amount of controllers I went through was really quite awesome! I started with the Akai and it broke, then my iPhone it got stolen, the Akai got “fixed” but it still didn’t work in a more broken way. 

I also collaborated with Adam Buckley on the music and the loops to use in Ableton were made in Reason. 

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What I was attempting to do and what I have learned.

I was attempting to have a controllable narrative. A story that you could progress and mix up in your own time along a theme. Using colour and imagery in a hand drawn style I wanted it to feel like you would like to go in and mess around with it. Nothing to clean and tidy. I wanted there to be a stark contrast between the Fantasy and reality aspects of the piece. Using the music to punctuate this and react with the characters. 

I have learned allot! Mainly not to be so pig headed about an idea. I have changed it so much from the beginning and as I learned more about the technology I adapted to fit in with it. If I could do this project again I would love to create a story but I would not do it with clips. I would have the visuals created directly in touch perhaps more abstract and definitely more controllable. It wasn’t until the last moment I got it to work with the music at a bearable degree but I gave up so much f the interactivity I’m not sure it was worth it. It has given me a whole new way to approach projects also as interactivity is now a real option. As soon as I started experimenting in touch and with my visuals it became clearer very quickly and really makes far more sense now, much thanks to all those that helped me! I think the idea of fantasy elevating the necessary boredom of reality came through pretty well and the music really did punctuate the feeling I was trying to generate. I even abandoned the idea completely at one point and began to collaborate with a friend hoping to use his emotion reading software to try and power it but when I finally gave in it was to complex to really consider at the stage we were at before hand in.